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	<id>https://en.emushpedia.com/index.php?action=history&amp;feed=atom&amp;title=Injuries</id>
	<title>Injuries - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.emushpedia.com/index.php?action=history&amp;feed=atom&amp;title=Injuries"/>
	<link rel="alternate" type="text/html" href="https://en.emushpedia.com/index.php?title=Injuries&amp;action=history"/>
	<updated>2026-09-19T05:42:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://en.emushpedia.com/index.php?title=Injuries&amp;diff=1650&amp;oldid=prev</id>
		<title>Jandrosa: Fixed icons</title>
		<link rel="alternate" type="text/html" href="https://en.emushpedia.com/index.php?title=Injuries&amp;diff=1650&amp;oldid=prev"/>
		<updated>2026-09-13T16:33:26Z</updated>

		<summary type="html">&lt;p&gt;Fixed icons&lt;/p&gt;
&lt;a href=&quot;https://en.emushpedia.com/index.php?title=Injuries&amp;amp;diff=1650&amp;amp;oldid=1516&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Jandrosa</name></author>
	</entry>
	<entry>
		<id>https://en.emushpedia.com/index.php?title=Injuries&amp;diff=1516&amp;oldid=prev</id>
		<title>Jandrosa at 21:14, 12 September 2026</title>
		<link rel="alternate" type="text/html" href="https://en.emushpedia.com/index.php?title=Injuries&amp;diff=1516&amp;oldid=prev"/>
		<updated>2026-09-12T21:14:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:14, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Increases your chances of getting sick during cycle change by 10%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Increases your chances of getting sick during cycle change by 10%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|  &#039;&#039;&#039;Third-degree burns &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;90%&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|  &#039;&#039;&#039;Third-degree burns &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;covering &lt;/ins&gt;90% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the body&lt;/ins&gt;&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| -4 :hp:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| -4 :hp:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exploded nose&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nose Bleed&lt;/ins&gt;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| -2 :morale:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| -2 :morale:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jandrosa</name></author>
	</entry>
	<entry>
		<id>https://en.emushpedia.com/index.php?title=Injuries&amp;diff=1509&amp;oldid=prev</id>
		<title>Jandrosa: Copied and translated FR wiki</title>
		<link rel="alternate" type="text/html" href="https://en.emushpedia.com/index.php?title=Injuries&amp;diff=1509&amp;oldid=prev"/>
		<updated>2026-09-12T18:08:08Z</updated>

		<summary type="html">&lt;p&gt;Copied and translated FR wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Injuries are mainly caused by &amp;#039;&amp;#039;&amp;#039;aggression&amp;#039;&amp;#039;&amp;#039; between teammates:&lt;br /&gt;
&lt;br /&gt;
* Received directly because of an attacker&lt;br /&gt;
* Through critical failures (for example, the &amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039; can slice off your tongue if you&amp;#039;re unlucky trying to stab another character...)&lt;br /&gt;
&lt;br /&gt;
== Remedies ==&lt;br /&gt;
Surgeries treat one injury at a time and require that the injured person be lying down.&lt;br /&gt;
&lt;br /&gt;
* Lie down in the &amp;#039;&amp;#039;&amp;#039;infirmary&amp;#039;&amp;#039;&amp;#039;, then {{Action|4 :pa: or Auto- Surgery}} for oneself since the surgical plot.&lt;br /&gt;
* {{Action|2 :pa: or Surgery}}by a &amp;#039;&amp;#039;&amp;#039;[[Medic]]&amp;#039;&amp;#039;&amp;#039; at the [[MedLab]] &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; carrying the &amp;#039;&amp;#039;&amp;#039;[[Medikit]]&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
* They have a 10% chance of failing, which causes an &amp;#039;&amp;#039;&amp;#039;[[Diseases|acute infection]]&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(even if you are a doctor)&amp;#039;&amp;#039; .     &lt;br /&gt;
&lt;br /&gt;
Alternatively, using an &amp;#039;&amp;#039;&amp;#039;[[Jar of Alien Oil]]&amp;#039;&amp;#039;&amp;#039; cures everything for oneself. &lt;br /&gt;
&lt;br /&gt;
== List of injuries ==&lt;br /&gt;
Here is the list of injuries that can be inflicted. Some details on the table below:&lt;br /&gt;
&lt;br /&gt;
* Penalties are additional&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039; cumulative costs that apply even to free shares.&lt;br /&gt;
** Action point penalties apply to actions.&lt;br /&gt;
** Movement point penalties apply to movement.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The &amp;quot; -max&amp;#039;&amp;#039;&amp;#039; &amp;quot; column indicates cumulative reductions to the maximum of a health gauge. These reductions &amp;#039;&amp;#039;are applied before the damage from the hit that also caused the wound, which can result in losing more health than the weapon&amp;#039;s theoretical maximum. For example, at 14 health points, you first lose the health points exceeding the new maximum, then you take the damage. But if you already have 7 health points, reducing the maximum to 12, for example, will &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; remove 2 health points.&amp;#039;&amp;#039;&lt;br /&gt;
* The phrase &amp;quot;You will die if you become &amp;#039;&amp;#039;&amp;#039;[[Dirtiness|Dirty]]&amp;#039;&amp;#039;&amp;#039;&amp;quot; means that this injury will kill you the moment you become dirty.{{Warning Inline|Warning: It does not kill you if you are already dirty when the wound is inflicted, but will kill you if you get dirty again (which the game does not normally warn you about).}}&lt;br /&gt;
* Injuries affecting shooting accuracy are applied in addition to base percentages and other bonuses/penalties. They affect the actions &amp;#039;&amp;#039;Shoot&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shoot the Cat&amp;#039;&amp;#039;, &amp;#039;&amp;#039;and Shoot Hunters&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are &amp;#039;&amp;#039;&amp;#039;29&amp;#039;&amp;#039;&amp;#039; different injuries: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Increased costs&lt;br /&gt;
!-max &lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Third-degree burn covering 50% of the body.&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;This was offset by the same burn covering 90% of the body.&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1 :pa:&lt;br /&gt;
|&lt;br /&gt;
|Increases your chances of getting sick during cycle change by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Third-degree burns in 90%&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|&lt;br /&gt;
| -4 :hp:&lt;br /&gt;
|Increases your chances of getting sick at the cycle change by 10%.&lt;br /&gt;
You will die of &amp;#039;&amp;#039;&amp;#039;Septicemia&amp;#039;&amp;#039;&amp;#039; if you perform an action, change cycles, or become &amp;#039;&amp;#039;&amp;#039;Dirty&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&amp;lt;small&amp;gt;In short&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;- don&amp;#039;t move and call for help.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Exploded nose&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|&lt;br /&gt;
| -2 :morale:&lt;br /&gt;
-2 :hp:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Critical hemorrhage&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|&lt;br /&gt;
| -2 :hp:&lt;br /&gt;
|Each cycle, -&amp;#039;&amp;#039;&amp;#039;2 :hp:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Hemorrhage&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
|Each cycle, -&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;:hp:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Impaired ears&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by Pulverized ears&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| -2 :hp:&lt;br /&gt;
|Makes you deaf.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Pulverized ears&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|&lt;br /&gt;
| -3 -1&lt;br /&gt;
|Makes you deaf.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Head trauma&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;negated by brain exposure&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| -3 :morale:&lt;br /&gt;
-3 :hp:&lt;br /&gt;
|You will die of &amp;#039;&amp;#039;&amp;#039;Septicemia&amp;#039;&amp;#039;&amp;#039; if you perform an action, change cycles, or become &amp;#039;&amp;#039;&amp;#039;Dirty&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&amp;lt;small&amp;gt;We breathe and calm down...&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Brain exposed to the open air&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|&lt;br /&gt;
| -5 :morale:&lt;br /&gt;
-2 :hp:&lt;br /&gt;
|You will die of &amp;#039;&amp;#039;&amp;#039;Septicemia&amp;#039;&amp;#039;&amp;#039; if you perform an action, change cycles, or become &amp;#039;&amp;#039;&amp;#039;Dirty&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&amp;lt;small&amp;gt;It&amp;#039;ll be okay... or not.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Ball on the move&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
| +1 :pa:&lt;br /&gt;
| -2 :hp:&lt;br /&gt;
|Causes the symptom [ &amp;#039;&amp;#039;&amp;#039;Foamy mouth&amp;#039;&amp;#039;&amp;#039; ] to occur during movement.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Inner ear dysfunction&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
| +1 :pm:&lt;br /&gt;
+1 :pa:&lt;br /&gt;
|&lt;br /&gt;
|Causes the symptom [ &amp;#039;&amp;#039;&amp;#039;Dizziness&amp;#039;&amp;#039;&amp;#039; ].&lt;br /&gt;
Accuracy -&amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;% on &amp;#039;&amp;#039;&amp;#039;shots&amp;#039;&amp;#039;&amp;#039; . &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Tongue cut&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
|Renders you mute - Preventing all actions that require speaking, such as comforting, giving a speech, chatting, and whispering.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Broken foot&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;cancelled by mushy foot and unusable legs&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1 :pm:&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Feet in a mush.&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled due to unusable legs.&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1 :pm:&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
-3 :pm:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Broken leg&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by Unusable legs&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1 :pm:&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
-5 :pm:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Unusable legs&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|&lt;br /&gt;
| -4 :hp:&lt;br /&gt;
-12 :pm:&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s impossible&amp;#039;&amp;#039;&amp;#039; to get around, even with a scooter.&lt;br /&gt;
Upon onset, it also causes &amp;#039;&amp;#039;&amp;#039;critical bleeding.&amp;#039;&amp;#039;&amp;#039;   &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Liver out of order&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
| +1 :pa:&lt;br /&gt;
| -2 :hp:&lt;br /&gt;
|Each time you consume something, you lose 2 :pa: points &lt;br /&gt;
It inflicts the [ &amp;#039;&amp;#039;&amp;#039;Vomiting&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039; symptom with each consumption or with a 40% chance each movement. It inflicts the [ &amp;#039;&amp;#039;&amp;#039;Drooling&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039; symptom with each movement.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Lung with a hole&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
| +2 :pa:&lt;br /&gt;
| -2 :hp:&lt;br /&gt;
|Each cycle, -2 :hp: &lt;br /&gt;
Renders you mute - Preventing all actions that require speaking, such as comforting, giving a speech, chatting, and whispering.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Broken ribs&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
| +1 :pm:&lt;br /&gt;
+1 :pa:&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
|Accuracy -&amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;% on &amp;#039;&amp;#039;&amp;#039;shots&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Broken Finger&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by Missing Finger, Shaved Hand,&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Shaved Arm and Pulverized Shoulder&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1 :pa:&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Missing Finger&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by Shredded Hand, Shredded Arm and Pulverized Shoulder&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1 :pa:&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
|At onset, there is a 20% chance of contracting a &amp;#039;&amp;#039;&amp;#039;hemorrhage.&amp;#039;&amp;#039;&amp;#039;   &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Burned Hand&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Canceled by Shredded Hand, Shredded Arm and Pulverized Shoulder&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1 :pa:&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Shredded Hand&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by Shredded Arm and Pulverized Shoulder&amp;lt;/small&amp;gt;&lt;br /&gt;
| +2 :pa:&lt;br /&gt;
| -2 :hp:&lt;br /&gt;
|Accuracy - &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039;  % on &amp;#039;&amp;#039;&amp;#039;shots&amp;#039;&amp;#039;&amp;#039; . &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Burned arm.&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by dead strong arm joint.&amp;lt;/small&amp;gt;&lt;br /&gt;
| +2 :pa:&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
|Increases your chances of getting sick when changing cycles by 10%.&lt;br /&gt;
Accuracy -&amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;% on &amp;#039;&amp;#039;&amp;#039;shots&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Dead arm joint.&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by shattered arm and crushed shoulder.&amp;lt;/small&amp;gt;&lt;br /&gt;
| +2 :pa:&lt;br /&gt;
| -4 :hp:&lt;br /&gt;
|Accuracy -&amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; % on &amp;#039;&amp;#039;&amp;#039;shots&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Shattered arm.&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by pulverized shoulder.&amp;lt;/small&amp;gt;&lt;br /&gt;
| +3 :pa:&lt;br /&gt;
| -3 :hp:&lt;br /&gt;
|Accuracy -&amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039;% on &amp;#039;&amp;#039;&amp;#039;shots&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Crumpled Shoulder&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by Broken Shoulder and Pulverized Shoulder&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| -1 :hp:&lt;br /&gt;
|Accuracy -&amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; % on &amp;#039;&amp;#039;&amp;#039;shots&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Broken shoulder&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
&amp;lt;small&amp;gt;Cancelled by Shattered shoulder&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| -2 :hp:&lt;br /&gt;
|Accuracy &amp;#039;&amp;#039;&amp;#039;-20&amp;#039;&amp;#039;&amp;#039;% on &amp;#039;&amp;#039;&amp;#039;shots&amp;#039;&amp;#039;&amp;#039;. Prevents carrying heavy objects. If you were carrying any, it will cause them to fall and deposit on the shelf. &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Pulverized shoulder&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
| +2 :pa:&lt;br /&gt;
| -3 :hp:&lt;br /&gt;
|Accuracy &amp;#039;&amp;#039;&amp;#039;-40&amp;#039;&amp;#039;&amp;#039;% on &amp;#039;&amp;#039;&amp;#039;shots&amp;#039;&amp;#039;&amp;#039;. Prevents carrying heavy objects. If you were carrying any, it will cause them to fall and deposit on the shelf. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jandrosa</name></author>
	</entry>
</feed>