Armor and Shield: Difference between revisions
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{{Armor}} '''Armor''' is an important resource that represents the health of the Daedalus's hull. | |||
* The ship starts with {{Armor}} '''100'''. | |||
* If {{Armor}} drops to '''0''', the ship explodes, killing everyone aboard and ending the game. | |||
== Gaining Armor == | |||
The Daedalus's armor can be repaired with {{Item|Scrap Metal|16}} for 1 {{AP}}. | |||
* A successful repair restores 5 {{Armor}}, or 10 {{Armor}} if the {{Item|Oscilloscope|16}} is used. | |||
* The base repair success rate is 25%. The success rate can be increased by carrying different items, as shown in the following table. | |||
{| class= "wikitable" style="text-align:left" | |||
|- | |||
| Item | |||
| {{Item|Adjustable Wrench|32}} | |||
| {{Item|Alien Bottle Opener|32}} | |||
| {{Item|Oscilloscope|32}} | |||
| {{Item|Adjustable Wrench|32}} ''+''<br>{{Item|Alien Bottle Opener|32}} | |||
| {{Item|Oscilloscope|32}} ''+''<br>{{Item|Adjustable Wrench|32}} | |||
| {{Item|Oscilloscope|32}} ''+''<br>{{Item|Alien Bottle Opener|32}} | |||
| {{Item|Oscilloscope|32}} ''+''<br>{{Item|Adjustable Wrench|32}} ''+''<br>{{Item|Alien Bottle Opener|32}} | |||
|- | |||
| Bonus | |||
| +50% (x1.5) | |||
| +50% (x1.5) | |||
| +100% (x2) | |||
| +125% (x2.25) | |||
| +200% (x3) | |||
| +200% (x3) | |||
| +350% (x4.5) | |||
|- | |||
| Total | |||
| 37% | |||
| 37% | |||
| 50% | |||
| 56% | |||
| 75% | |||
| 75% | |||
| 100% | |||
|} | |||
{{Info Inline|Name=In short|Text=Although building the {{Item|Oscilloscope|32}} is fairly expensive (costing 1 {{Item|Scrap Metal|16}}, 1 {{Item|Plastic Scraps|16}}, and 3 {{AP}}), the increased success rate and {{Armor}} gains make it well worth the price.}} | |||
== Plasma Shield == | |||
The plasma shield can be obtained by completing the requisite {{Project|Plasma Shield}} NERON project. Once complete, it must be activated by the {{Title|Neron}} via enabling the relevant option in the '''[[BIOS]]'''. | |||
* When first activated, the Daedalus immediately gains 50 {{Shield}}. | |||
* Each cycle, the shield regenerates 5 {{Shield}} up to a maximum of 100 {{Shield}}. | |||
* As long as the shield has not dropped to 0 {{Shield}}, it will absorb damage that would otherwise affect the ship's {{Armor}}. | |||
If the shield is deactivated (by {{Title|Neron}}, with the {{Item|Hacker Kit|16}}, or with {{Skill|Bypass}} or {{Skill|NERON Depression}}), it immediately disappears. Once reactivated, it regains the value it had before it was deactivated. | |||
== Sources of Damage == | |||
The Daedalus can receive damage from several different sources. | |||
{| class="wikitable" | |||
|- | |||
! Source | |||
! {{Shield}} | |||
! Damage | |||
! When | |||
! Notes | |||
|- | |||
| [[Hunters|Standard Hunter|Hunter]] || Yes || 2-4 {{Armor}} || During cycle change || | |||
|- | |||
| [[Hunters#Trax|Trax]] || Yes || 2-3 {{Armor}} || During cycle change || | |||
|- | |||
| [[Hunters#Arack|Arack]] || Yes || 1-3 {{Armor}} || During cycle change || | |||
|- | |||
| [[Hunters#d1000|d1000]] || Yes || 3-6 {{Armor}} <ref>[https://gitlab.com/eternaltwin/mush/mush/-/blob/0.14.10/Api/src/Hunter/ConfigData/HunterConfigData.php?ref_type=tags#L52-57 eMush source code - Version 0.14.10]</ref>|| During cycle change || | |||
|- | |||
| [[Hunters#Asteroid|Asteroid]] || No || 1-20 {{Armor}} || During cycle change || The damage caused by an asteroid is equal to its remaining {{Armor}}. | |||
|- | |||
| [[Fires]] || No || 2-4 {{Armor}} || During cycle change || Fires do not cause damage when they spread. | |||
|- | |||
| Takeoff / Landing | |||
| No | |||
| 2-4 {{Armor}} | |||
| When taking off / landing (80% chance) | |||
| style="width:500px" | Occurs when a takeoff or landing action fails with a Patroller or the Pasiphae. | |||
* Will '''not''' occur if the crewmate performing the action has {{Skill|Pilot}}, or if {{Project|XXL Bay Door}} has been completed. | |||
|} | |||
{{Language|en|fr=Armure et Bouclier}} | |||
Revision as of 02:41, 23 April 2026
Armor is an important resource that represents the health of the Daedalus's hull.
- The ship starts with
100. - If
drops to 0, the ship explodes, killing everyone aboard and ending the game.
Gaining Armor
The Daedalus's armor can be repaired with
Scrap Metal for 1
.
- A successful repair restores 5
, or 10
if the
Oscilloscope is used. - The base repair success rate is 25%. The success rate can be increased by carrying different items, as shown in the following table.
| Item | |||||||
| Bonus | +50% (x1.5) | +50% (x1.5) | +100% (x2) | +125% (x2.25) | +200% (x3) | +200% (x3) | +350% (x4.5) |
| Total | 37% | 37% | 50% | 56% | 75% | 75% | 100% |
Plasma Shield
The plasma shield can be obtained by completing the requisite
Plasma Shield NERON project. Once complete, it must be activated by the
NERON Admin. via enabling the relevant option in the BIOS.
- When first activated, the Daedalus immediately gains 50
. - Each cycle, the shield regenerates 5
up to a maximum of 100
. - As long as the shield has not dropped to 0
, it will absorb damage that would otherwise affect the ship's
.
If the shield is deactivated (by
NERON Admin., with the
Hacker Kit, or with
Bypass or
NERON Depression), it immediately disappears. Once reactivated, it regains the value it had before it was deactivated.
Sources of Damage
The Daedalus can receive damage from several different sources.
| Source | Damage | When | Notes | |
|---|---|---|---|---|
| Standard Hunter|Hunter | Yes | 2-4 |
During cycle change | |
| Trax | Yes | 2-3 |
During cycle change | |
| Arack | Yes | 1-3 |
During cycle change | |
| d1000 | Yes | 3-6 |
During cycle change | |
| Asteroid | No | 1-20 |
During cycle change | The damage caused by an asteroid is equal to its remaining |
| Fires | No | 2-4 |
During cycle change | Fires do not cause damage when they spread. |
| Takeoff / Landing | No | 2-4 |
When taking off / landing (80% chance) | Occurs when a takeoff or landing action fails with a Patroller or the Pasiphae.
|