Hazards
Random events that make life aboard the Daedalus more difficult. They can occur at the start of each cycle, and their chance of happening increases over time and with the Template:PA spent aboard the ship.
Types of incidents
| Incident | Cost[1] | Probability | Target | | | | | ---------------------------------------------------- | ------------ | ----------- | | | | | | | | | | | | | | Removes 1 to 3Template:PV from crew members present. Associated death: Injuries. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | File:Fire.png Fire | | | | | | | | | | | | | Starts a fire in a random room. |
| | | | | | | | | | | | | | | | Removes 3Template:Moral from the crew member. Maximum once per cycle per character. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Breaks all equipment (except doors), removes 3Template:PV from those present. Associated death: Electrocuted. | | | | | | | | | | | | | | | | | | | | | Removes 4 to 6Template:PV from a crew member. Associated death: Metal plate. Maximum once per cycle per character. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A random piece of equipment breaks down. |
| | | | | | | | | | | | | | | | | | | | | | |
MishapsMost actions have a 1% chance of causing the loss of 2Template:PV. The risk is especially high for repairs and taking Schrödinger, but it can be reduced with the Template:Projet project. Difficulty systemThe Daedalus accumulates incident points each cycle, which are then spent to trigger mishaps. Incident pointsAt each cycle, if Mush have been selected, the Daedalus gains incident points according to the following rules:
Incident triggeringAt each cycle, if the Daedalus has accumulated incident points:
** The Daedalus must have enough points to "purchase" the incident ** The incident must have at least one valid target (for example, it is impossible to break a fuel tank if both are already broken).
Protection: General PatchworkThe Template:Projet project provides a 15% chance per cycle to cancel all incidents during the cycle in which it activates. --- |
|||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- ↑ In incident points, see sections below