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{{Tooltip Item
|name=book
|fullname=Mage Book
|description=Gives the reader its assigned [[Human Skills|skill]] for the rest of the game.
|source=1 × Storage<br>3 × [[Xyloph DB]]<br>{{Project|Scrapheap}}
|attribute=Stackable (if same skill), Consumable
}}
 
<blockquote>''Books. A practical, if antiquated invention. Maybe you'll find the solutions to your life's problems within. In any case, reading won't do you any harm.''
''Mage books are the perfect example of neuro-cryptic literature. They allow knowledge to be instilled in any spirit, regardless of how unencumbered by intellectual baggage it may be. Unfortunately, their high degree of entropy causes them to be immediately destroyed after the knowledge is implanted.''
</blockquote>
 
Each '''Mage Book''' has a randomly-selected [[Human Skills|skill]] assigned to it, visible by hovering over the item. Reading the book will consume it, giving the reader the assigned skill.
 
{{Info|Since Mage Books are single-use, rare items, they are particularly precious and should not be used lightly!
It is highly advisable to discuss with the rest of the crew before using one.}}
 
== New Actions ==
{{Action|Read|2}} causes the character performing the action to permanently gain the selected skill.
* The skill is assigned an extra slot (meaning the character will have a total of 4 skills).
* Each crewmate can only read '''one''' Mage Book per game.
* If the crewmate is later involved in a {{Skill|Transfer}}, the new skill is erased forever.
 
== Available Skills ==
Mage Book skills are generated at the start of each game.<ref>https://gitlab.com/eternaltwin/mush/mush/-/blob/develop/Api/src/Daedalus/ConfigData/DaedalusConfigData.php#L31 eMush source code - <code>Api/src/Daedalus/ConfigData/DaedalusConfigData.php</code></ref> The chances of rolling each skill are as follows:
 
{| class="wikitable"
|-
! Skill !! Probability !! % chance
|-
| {{Skill|Technician}} || 14 || 12,8%
|-
| {{Skill|Pilot}} || 12 || 11%
|-
| {{Skill|Astrophysicist}}<br>{{Skill|Biologist}}<br>{{Skill|Botanist}}<br>{{Skill|Shooter}} || 10 || 9,2%
|-
| {{Skill|Radio Expert}} || 9 || 8,2%
|-
| {{Skill|Medic}}<br>{{Skill|Sprinter}} || 8 || 7,3%
|-
| {{Skill|Shrink}} || 6 || 5,5%
|-
| {{Skill|Robotics Expert}} || 4 || 3,6%
|-
| {{skill|Firefighter}}<br>{{Skill|IT Expert}}<br>{{Skill|Diplomat}}<br>{{Skill|Logistics Expert}} || 2 || 1,8%
|}
 
* Additionally, a {{Skill|Chef}} Mage Book is guaranteed to be printed via the [[Xyloph DB]] (''Roger's Kitchenary 2830'')
 
== See also ==
* [[Human Skills]]
 
{{Navbox Items}}
[[Category:Items]]
[[Category:Consumables]]
[[Category:Books and Documents]]
{{Language|en|fr=Apprentron}}

Revision as of 11:12, 23 May 2026

Mage Book
Gives the reader its assigned skill for the rest of the game.
Attribute Stackable (if same skill), Consumable
Precision {{{weapon_precision}}}% de base
Damages {{{weapon_strength}}} HP
Source 1 × Storage
3 × Xyloph DB
icon Scrapheap
Repair -
Dismantle - -
This item is in beta test, and can be removed in later versions of eMush.

Books. A practical, if antiquated invention. Maybe you'll find the solutions to your life's problems within. In any case, reading won't do you any harm.

Mage books are the perfect example of neuro-cryptic literature. They allow knowledge to be instilled in any spirit, regardless of how unencumbered by intellectual baggage it may be. Unfortunately, their high degree of entropy causes them to be immediately destroyed after the knowledge is implanted.

Each Mage Book has a randomly-selected skill assigned to it, visible by hovering over the item. Reading the book will consume it, giving the reader the assigned skill.

Since Mage Books are single-use, rare items, they are particularly precious and should not be used lightly!

It is highly advisable to discuss with the rest of the crew before using one.

New Actions

Action Point Read causes the character performing the action to permanently gain the selected skill.

  • The skill is assigned an extra slot (meaning the character will have a total of 4 skills).
  • Each crewmate can only read one Mage Book per game.
  • If the crewmate is later involved in a TransferTransfer, the new skill is erased forever.

Available Skills

Mage Book skills are generated at the start of each game.[1] The chances of rolling each skill are as follows:

Skill Probability % chance
TechnicianTechnician 14 12,8%
PilotPilot 12 11%
AstrophysicistAstrophysicist
BiologistBiologist
BotanistBotanist
ShooterShooter
10 9,2%
Radio ExpertRadio Expert 9 8,2%
MedicMedic
SprinterSprinter
8 7,3%
ShrinkShrink 6 5,5%
Robotics ExpertRobotics Expert 4 3,6%
FirefighterFirefighter
IT ExpertIT Expert
DiplomatDiplomat
Logistics ExpertLogistics Expert
2 1,8%
  • Additionally, a ChefChef Mage Book is guaranteed to be printed via the Xyloph DB (Roger's Kitchenary 2830)

See also

fr Apprentron  •  es <Crear>