Medikit
| ||
| Medikit | ||
| Allows you to heal crewmates or yourself. | ||
| Attribute | Critical Item | |
|---|---|---|
| Source | 1 × Daedalus | |
| Repair | - | |
| Dismantle | - | - |
This little survival miracle is unparalleled for on-the-go healing. If the user is one of the medical team, they'll get a bonus.
After the terrible Mush wars, the ruling states decided to reduce exposure to Mush spores as much as possible to protect the troops. Combat units are systematically equipped with an ultra comprehensive medikit, which should allow any Federation agent to heal their own superficial injuries.
The Medikit is highly important for healing oneself and others. Without it, the crew will be forced to go to the Medlab to heal. It is recommended to leave it in the Dorms or in Icarus Bay, where medics can quickly provide aid to those near the rear of the ship.
New Actions
(when targeting others) and (when targeting oneself) heals the targeted crewmate for 3
.
- Unlike the Medlab, you cannot heal someone when they are at full
. - Healing someone may also cure
Diseases that they have. - Modifiers:
- When used by a
Medic, heals +2
per use. - If the
Ultra-Healing Pomade is researched, heals +1
per use. - When used by a
Mycologist, removes 1
Spore per use.
- When used by a

Mush cannot get sick, Hua is confirmed human.| This is a critical item, meaning humans are not allowed to take it on Patrollers or on Expeditions. If you attempt to do this, |
See also
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