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'''Hunger''' is a hidden mechanic that requires humans to eat to survive.
 
{{Info|The {{Character|Mush}} do not suffer from hunger! However, they also do not benefit from eating food or other consumables.}}
 
== Satiety ==
Human characters have a hidden {{AP|Cook}}'''Satiety''' stat.
* It starts at '''0''' {{AP|Cook}} at the beginning of the game, and it can be raised by eating '''[[Consumables]]'''.
* It decreases by '''1'''{{AP|Cook}} per cycle ('''2''' {{AP|Cook}} with the {{Disease|Tapeworm}} disease).
 
 
At 3 {{AP|Cook}} and above, a character gains the {{Satiety}} ''Full Stomach'' status (private).
* A character with a ''Full Stomach'' is unable to eat any consumables until the status disappears.
 
== Starvation ==
If a character's Satiety stays at 0 for '''24 consecutive cycles''' (3 days), they will begin {{Status|Starving}}. A starving character loses 1{{HP}} per cycle (private).
* Any [[Consumable]] (even those that don't give {{AP|Cook}}, except for [[Drugs]]) automatically reset this count to 0 + the {{AP|Cook}} provided by the ingested consumable.
* A character whose health drops to 0 due to {{Status|Starving}} will die of '''Starvation'''.
 
== Conserving Food ==
Though starvation is not often a major concern, one should still be mindful of the ship's food stores.
* The ship starts with 32 '''{{Item|Standard Ration|16}}s'''. This may seem like a lot, but some characters (such as researchers and pilots) will want to eat as often as they can to aid the {{Character|Mush}} hunt. Therefore, the ship can run out of food fairly quickly!
* Drinking {{Item|Coffee|16}} from the [[Coffee Machine]] can help stave off hunger. This becomes especially helpful once {{AP|Pilgred}} [[PILGRED]] is operational. If {{Project|Fission Coffee Roaster}} is finished, the provided coffee can keep the crew from starving '''indefinitely'''.
* {{Item|Alien Steak|16}}s retrieved from expeditions can be eaten raw, or transformed into {{Item|Standard Ration|16}}s with the {{Item|Superfreezer|16}}.
* [[Plants]] produce fruits that provide Satiety, {{AP}}, and/or {{Morale}}. Faster-growing alien fruits can be retrieved from expeditions.
 
Remember that once a character begins {{Status|Starving}}, they can be kept alive so long as the crew is mindful to continuously heal them.
 
== For Mush ==
The {{Character|Mush}} can eat in the same way as humans.<ref>[https://gitlab.com/eternaltwin/mush/mush/-/commit/4c82ac2be99893ec526d6e636d934d950ba3ee63 eMush v0.18.0]</ref> However, food does not grant them any {{AP}} or other benefits, and they do not starve if they don't eat.
* This can lead to interesting effects if a Mush is cured with the {{Research|Retro-Fungal Serum}} (as they will immediately begin starving if they haven't eaten for long enough), or if they {{Skill|Transfer}} into another body (as the human who swaps into their old body may begin starving).
 
{{Warning|Humans might start to grow suspicious if they realize that you aren't worried about starvation. Make sure you eat occasionally to maintain the illusion of humanity!}}
 
[[Category:Mechanics]]
 
{{Language|en|fr=Faim}}

Latest revision as of 07:43, 26 April 2026

Hunger is a hidden mechanic that requires humans to eat to survive.

The Icon Mush do not suffer from hunger! However, they also do not benefit from eating food or other consumables.

Satiety

Human characters have a hidden Cook PointSatiety stat.

  • It starts at 0 Cook Point at the beginning of the game, and it can be raised by eating Consumables.
  • It decreases by 1Cook Point per cycle (2 Cook Point with the   Tapeworm   disease).


At 3 Cook Point and above, a character gains the Satiety Full Stomach status (private).

  • A character with a Full Stomach is unable to eat any consumables until the status disappears.

Starvation

If a character's Satiety stays at 0 for 24 consecutive cycles (3 days), they will begin Starving Starving. A starving character loses 1HP per cycle (private).

  • Any Consumable (even those that don't give Cook Point, except for Drugs) automatically reset this count to 0 + the Cook Point provided by the ingested consumable.
  • A character whose health drops to 0 due to Starving Starving will die of Starvation.

Conserving Food

Though starvation is not often a major concern, one should still be mindful of the ship's food stores.

  • The ship starts with 32 Standard Ration Standard Rations. This may seem like a lot, but some characters (such as researchers and pilots) will want to eat as often as they can to aid the Icon Mush hunt. Therefore, the ship can run out of food fairly quickly!
  • Drinking Coffee Coffee from the Coffee Machine can help stave off hunger. This becomes especially helpful once PILGRED Repair Point PILGRED is operational. If icon Fission Coffee Roaster is finished, the provided coffee can keep the crew from starving indefinitely.
  • Alien Steak Alien Steaks retrieved from expeditions can be eaten raw, or transformed into Standard Ration Standard Rations with the Superfreezer Superfreezer.
  • Plants produce fruits that provide Satiety, Action Point, and/or Morale. Faster-growing alien fruits can be retrieved from expeditions.

Remember that once a character begins Starving Starving, they can be kept alive so long as the crew is mindful to continuously heal them.

For Mush

The Icon Mush can eat in the same way as humans.[1] However, food does not grant them any Action Point or other benefits, and they do not starve if they don't eat.

  • This can lead to interesting effects if a Mush is cured with the icon Retro-Fungal Serum (as they will immediately begin starving if they haven't eaten for long enough), or if they TransferTransfer into another body (as the human who swaps into their old body may begin starving).
Humans might start to grow suspicious if they realize that you aren't worried about starvation. Make sure you eat occasionally to maintain the illusion of humanity!

fr Faim  •  es <Crear>