Shooter: Difference between revisions

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By handling [[Weapons|firearms]], the shooter achieves more critical hits and fewer critical failures:
By handling [[Weapons|firearms]], the shooter achieves more critical hits and fewer critical failures:


* Doubles the ''weight'' of critical hits. For example, with the [[Machine Gun]], the overall chance of critical hits increases from 16.7% to 28.6% if successful.
* Doubles the ''weight'' of critical hits. For example, with the [[Machine Gun]], the overall chance of critical hits increases from 16.7% to 28.6% ''if successful''
* Doubles the ''weight'' of non-critical failures. For example, with the [[Machine Gun]], the overall chance of critical shots drops from 5.1% to 2.6% ''in case of failure''
* Doubles the ''weight'' of non-critical failures. For example, with the [[Machine Gun]], the overall chance of critical shots drops from 5.1% to 2.6% ''in case of failure''


In terms of projects , this skill allows for greater efficiency in:
In terms of projects , this skill allows for greater efficiency in:

Revision as of 22:01, 12 September 2026

PilotPilot
Description: The marksman can handle all types of weapons with great ease.
  • +2 Shot Actions per day
  • Expedition: +1 to your team's strength in combat, if you have a firearm.
  • Bonus for participating in certain projects.
  • Increases the chance of critical hits and reduces the chance of critical failure with firearms.
  • Icon TODO: Effects missing
Learned by: Icon Roland
Icon Terrence
Icon Chao
Icon Derek
Icon Paola
Icon Jin Su
Icon Stephen
Mage Book Mage Book
If Icon Mush: Kept

Firing points can be used for firing firearms or for patrolling.

By handling firearms, the shooter achieves more critical hits and fewer critical failures:

  • Doubles the weight of critical hits. For example, with the Machine Gun, the overall chance of critical hits increases from 16.7% to 28.6% if successful
  • Doubles the weight of non-critical failures. For example, with the Machine Gun, the overall chance of critical shots drops from 5.1% to 2.6% in case of failure

In terms of projects , this skill allows for greater efficiency in: