Mage Book
| ||
| Mage Book | ||
| Gives the reader its assigned skill for the rest of the game. | ||
| Attribute | Stackable (if same skill), Consumable | |
|---|---|---|
| Source | 1 × Storage 3 × Xyloph DB | |
| Repair | - | |
| Dismantle | - | - |
Books. A practical, if antiquated invention. Maybe you'll find the solutions to your life's problems within. In any case, reading won't do you any harm.
Mage books are the perfect example of neuro-cryptic literature. They allow knowledge to be instilled in any spirit, regardless of how unencumbered by intellectual baggage it may be. Unfortunately, their high degree of entropy causes them to be immediately destroyed after the knowledge is implanted.
Each Mage Book has a randomly-selected skill assigned to it, visible by hovering over the item. Reading the book will consume it, giving the reader the assigned skill.
| Since Mage Books are single-use, rare items, they are particularly precious and should not be used lightly!
It is highly advisable to discuss with the rest of the crew before using one. |
New Actions
causes the character performing the action to permanently gain the selected skill.
- The skill is assigned an extra slot (meaning the character will have a total of 4 skills).
- Each crewmate can only read one Mage Book per game.
- If the crewmate is later involved in a
Transfer, the new skill is erased forever.
Available Skills
Mage Book skills are generated at the start of each game.[1] The chances of rolling each skill are as follows:
| Skill | Probability | % chance |
|---|---|---|
| 14 | 12,8% | |
| 12 | 11% | |
| 10 | 9,2% | |
| 9 | 8,2% | |
| 8 | 7,3% | |
| 6 | 5,5% | |
| 4 | 3,6% | |
| 2 | 1,8% |
- Additionally, a
Chef Mage Book is guaranteed to be printed via the Xyloph DB (Roger's Kitchenary 2830)
See also
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- ↑ https://gitlab.com/eternaltwin/mush/mush/-/blob/develop/Api/src/Daedalus/ConfigData/DaedalusConfigData.php#L31 eMush source code -
Api/src/Daedalus/ConfigData/DaedalusConfigData.php
