Injuries

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Injuries are mainly caused by aggression between teammates:

  • Received directly because of an attacker
  • Through critical failures (for example, the Knife can slice off your tongue if you're unlucky trying to stab another character...)

Remedies

Surgeries treat one injury at a time and require that the injured person be lying down.

  • Lie down in the infirmary, then 4 :pa: or Auto- Surgery for oneself since the surgical plot.
  • 2 :pa: or Surgeryby a Medic at the MedLab or carrying the Medikit.
  • They have a 10% chance of failing, which causes an acute infection (even if you are a doctor) .    

Alternatively, using an Jar of Alien Oil cures everything for oneself.

List of injuries

Here is the list of injuries that can be inflicted. Some details on the table below:

  • Penalties are additional, cumulative costs that apply even to free shares.
    • Action point penalties apply to actions.
    • Movement point penalties apply to movement.
  • The " -max " column indicates cumulative reductions to the maximum of a health gauge. These reductions are applied before the damage from the hit that also caused the wound, which can result in losing more health than the weapon's theoretical maximum. For example, at 14 health points, you first lose the health points exceeding the new maximum, then you take the damage. But if you already have 7 health points, reducing the maximum to 12, for example, will not remove 2 health points.
  • The phrase "You will die if you become Dirty" means that this injury will kill you the moment you become dirty.Icon Warning: Warning: It does not kill you if you are already dirty when the wound is inflicted, but will kill you if you get dirty again (which the game does not normally warn you about).
  • Injuries affecting shooting accuracy are applied in addition to base percentages and other bonuses/penalties. They affect the actions Shoot, Shoot the Cat, and Shoot Hunters.


There are 29 different injuries:

Name Increased costs -max Details
Third-degree burn covering 50% of the body.  

This was offset by the same burn covering 90% of the body.

+1 :pa: Increases your chances of getting sick during cycle change by 10%.
 Third-degree burns in 90%   -4 :hp: Increases your chances of getting sick at the cycle change by 10%.

You will die of Septicemia if you perform an action, change cycles, or become Dirty. In short - don't move and call for help.

 Exploded nose   -2 :morale:

-2 :hp:

 Critical hemorrhage   -2 :hp: Each cycle, -2 :hp:
 Hemorrhage   -1 :hp: Each cycle, -1 :hp:
 Impaired ears  

Cancelled by Pulverized ears

-2 :hp: Makes you deaf.
 Pulverized ears   -3 -1 Makes you deaf.
 Head trauma  

negated by brain exposure

-3 :morale:

-3 :hp:

You will die of Septicemia if you perform an action, change cycles, or become Dirty.

We breathe and calm down...

 Brain exposed to the open air   -5 :morale:

-2 :hp:

You will die of Septicemia if you perform an action, change cycles, or become Dirty.

It'll be okay... or not.

 Ball on the move   +1 :pa: -2 :hp: Causes the symptom [ Foamy mouth ] to occur during movement.
 Inner ear dysfunction   +1 :pm:

+1 :pa:

Causes the symptom [ Dizziness ].

Accuracy -15% on shots .

 Tongue cut   -1 :hp: Renders you mute - Preventing all actions that require speaking, such as comforting, giving a speech, chatting, and whispering.
 Broken foot  

cancelled by mushy foot and unusable legs

+1 :pm: -1 :hp:
 Feet in a mush.  

Cancelled due to unusable legs.

+1 :pm: -1 :hp:

-3 :pm:

 Broken leg  

Cancelled by Unusable legs

+1 :pm: -1 :hp:

-5 :pm:

 Unusable legs   -4 :hp:

-12 :pm:

It's impossible to get around, even with a scooter.

Upon onset, it also causes critical bleeding.  

 Liver out of order   +1 :pa: -2 :hp: Each time you consume something, you lose 2 :pa: points

It inflicts the [ Vomiting ] symptom with each consumption or with a 40% chance each movement. It inflicts the [ Drooling ] symptom with each movement.

 Lung with a hole   +2 :pa: -2 :hp: Each cycle, -2 :hp:

Renders you mute - Preventing all actions that require speaking, such as comforting, giving a speech, chatting, and whispering.

 Broken ribs   +1 :pm:

+1 :pa:

-1 :hp: Accuracy -20% on shots
 Broken Finger  

Cancelled by Missing Finger, Shaved Hand, Shaved Arm and Pulverized Shoulder

+1 :pa:
 Missing Finger  

Cancelled by Shredded Hand, Shredded Arm and Pulverized Shoulder

+1 :pa: -1 :hp: At onset, there is a 20% chance of contracting a hemorrhage.  
 Burned Hand  

Canceled by Shredded Hand, Shredded Arm and Pulverized Shoulder

+1 :pa: -1 :hp:
 Shredded Hand  

Cancelled by Shredded Arm and Pulverized Shoulder

+2 :pa: -2 :hp: Accuracy - 40  % on shots .
 Burned arm.  

Cancelled by dead strong arm joint.

+2 :pa: -1 :hp: Increases your chances of getting sick when changing cycles by 10%.

Accuracy -20% on shots

 Dead arm joint.  

Cancelled by shattered arm and crushed shoulder.

+2 :pa: -4 :hp: Accuracy -20 % on shots
 Shattered arm.  

Cancelled by pulverized shoulder.

+3 :pa: -3 :hp: Accuracy -40% on shots
 Crumpled Shoulder  

Cancelled by Broken Shoulder and Pulverized Shoulder

-1 :hp: Accuracy -10 % on shots
 Broken shoulder  

Cancelled by Shattered shoulder

-2 :hp: Accuracy -20% on shots. Prevents carrying heavy objects. If you were carrying any, it will cause them to fall and deposit on the shelf.
 Pulverized shoulder   +2 :pa: -3 :hp: Accuracy -40% on shots. Prevents carrying heavy objects. If you were carrying any, it will cause them to fall and deposit on the shelf.