Blueprints
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| ||
| Blueprints | ||
| Allows you to assemble an object | ||
| Source | 1 × Daedalus for Sofa 1 × Daedalus for 4 × Daedalus at startup 1 × 3 × Xyloph BDD | |
|---|---|---|
| Repair | - | |
| Dismantle | - | - |
- The plans at startup are random, but unique to each other[1]
- The same applies to those obtained via Xyloph BDD
- The total number of potential plans is therefore 9 + the number of characters with
Robotics Expert - The presence of a Sofa plan and a
Grenade is guaranteed.
Assemblies
Dirty: 25% chance: 25% chance allows you to set up a
Blueprint
- requires the associated plan (e.g., "Echolocator Plan")
- consumes the necessary resources. For example, assembling the
White Flag will remove
Soap, the White Flag Blueprint and the
Old T-shirt from the game (but that's less of a problem)
- ↑ https://gitlab.com/eternaltwin/mush/mush/-/blob/develop/Api/tests/functional/Communications/Service/PrintDocumentCest.php?ref_type=heads#L629 eMush v0.14.7
thenAllRandomlySpawnedBlueprintsShouldBeUnique













