Trapper
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| Description: | Surprise!
For 1
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|---|---|---|---|
You've rigged a room with explosives. You should always be wary of shelves.
activates the trap
- It is not possible to booby-trap a room that is already booby-trapped
- A booby-trapped room will have an icon next to its name (top left of the window) which is only visible to Mush .
The following actions will activate the trap: [1]
- To stand up (unless this action is involuntary)
- Any interaction with an object placed on the shelf
- Any interaction with the equipment and doors of the room
- Fire and breakdown reports
- Search the room
The following actions will not activate the trap:
- Move to the next room
- To get up involuntarily
- Any interaction with an object already present in the inventory
- Place an object
Advice
- Trapping the berries is a reliable source for contaminating the
Pilot - You can scatter fun
Post-its around the shelves before booby-trapping the room, so that people reading them are more reliably infected - You can move items of interest such as the
Apron or the
Anti-Grav Scooter out of the cameras, then booby-trap the room, so that people coming to retrieve them are more reliably infected - You can break down equipment of interest with Green Jelly or the action , then booby-trap the part, so that a human repairing it would be more reliably infected
- Warning: Some equipment cannot be broken naturally except in Green Jelly . Check the skill page for details, or factor this into your plans
- Warning: Sabotaged equipment does not generate a NERON alert. A savvy player will easily spot you. Take this into account in your plans, or create a fake NERON alert if you are the administrator
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- ↑ eMush v0.15.0 https://gitlab.com/eternaltwin/mush/mush/-/blob/main/Api/src/Action/Event/ActionEvent.php#L183
shouldTriggerRoomTrap