Health Points: Difference between revisions
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Your {{HP}} '''Health Points''' represent your character's physical health. | Your {{HP}} '''Health Points''' represent your character's physical health. | ||
* A character can have a maximum of 14 {{HP}}. Certain {{ | * A character can have a maximum of 14 {{HP}}. Certain {{Disease}} and {{Disorder}} can reduce your {{HP}} maximum. | ||
* When your {{HP}} drops to 0, your character immediately '''dies'''. | * When your {{HP}} drops to 0, your character immediately '''dies'''. | ||
Latest revision as of 18:38, 18 April 2026
Your
Health Points represent your character's physical health.
- A character can have a maximum of 14
. Certain
Diseases and
Disorders can reduce your
maximum. - When your
drops to 0, your character immediately dies.
Your
starts at its maximum, but it can quickly be drained by accidents or by attacks from your fellow crewmates. You should protect every
that you have, and work with other crew to restore each other's health as efficiently as possible.
Gaining HP
| Source | Gain | Notes |
|---|---|---|
| Surviving a day | +1 |
HP is gained when transitioning from Cycle 8 to Cycle 1. |
| Eating a |
+1 |
|
| Eating certain |
+1 |
|
| Taking certain |
+1-2 |
|
| Using a |
+2 |
|
| Being treated with the |
+3 |
+1 |
| Consuming a spore with |
+4 |
|
| +4 |
Losing HP
| Source | Loss | Notes |
|---|---|---|
| Random accidents | -2 |
This damage has a low chance of occurring when a player picks up an item (including the |
| Scratched by |
-2 |
Schrödinger has a high probability of scratching someone (other than |
| Being present in a room during an electrical surge | -3 |
Happens randomly between cycles. |
| Being present in a room during a roomshake | -1-3 |
Happens randomly between cycles. |
| Being struck by a metal plate | -4-6 |
Happens randomly between cycles. |
| Being in a burning room during cycle change | -0-2 |
|
| Being |
-1 |
|
| Certain diseases. | -1-4 |
|
| Using the |
-3 |
|
| Combat: Hit with bare hands | -1-3 |
Combat. |
| Combat: Hit with the |
-1-5 |
Combat. Critical hits may inflict extra damage. |
| Combat: Hit with a |
-2-3 |
Combat. Critical hits may inflict extra damage. |
| Combat: Hit with |
-2-3 |
Combat. Critical hits may inflict extra damage. |
| Combat: Hit with the |
-2-4 |
Combat. Inflicts double damage to |
| Combat: Hit with the |
-3-5 |
Combat. Critical hits may inflict extra damage. |
| Combat: Hit with the |
-6-12 |
Combat. |
| Combat: Throwing a |
-0-3 |
Combat. |
| Combat: Hit by a |
-0-10 |
Combat. |
| Being in a patrol ship that is shot by a Hunter. | -1-? |
|
| Fatigue event during Exploration. | -2 |
|
| Accident event during Exploration. | -3-5 |
| All combat damage can be reduced by 1 |