Solid: Difference between revisions
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<onlyinclude>{{#vardefine:Title| | <onlyinclude>{{#vardefine:Title| | ||
Solid | |||
}}{{#vardefine:Description| | }}{{#vardefine:Description| | ||
You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat. | You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat. | ||
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* Costs 1 {{AP}} less if the target is {{Status|Inactive}}. | * Costs 1 {{AP}} less if the target is {{Status|Inactive}}. | ||
* A {{Status|Guardian}} can still be evicted. | * A {{Status|Guardian}} can still be evicted. | ||
{{Attention | {{Attention|You cannot push characters out when a '''ceasefire''' is in effect from a {{Skill|Diplomat}}.}} | ||
{{Navbox Human Skills}} | {{Navbox Human Skills}} | ||
{{Language|en|fr=Robuste}} | {{Language|en|fr=Robuste}} | ||
Latest revision as of 21:48, 16 May 2026
| Description: | You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.
| ||
|---|---|---|---|
| Learned by: | If |
Kept | |
With Solid, your bare-handed attacks will deal between 1-4
damage (compared to the normal 1-3).
Heavy objects can be carried without the usual
penalty.
Main article: Heavy.
New Actions
allows you to forcibly push a character into a random adjacent room.
| You cannot push characters out when a ceasefire is in effect from a |
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