Gardening: Difference between revisions

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* One unit of '''oxygen''' {{Oxygen}}, directly added to the reserves.
* One unit of '''oxygen''' {{Oxygen}}, directly added to the reserves.
* 1 fruit {{Satiety}} of its kind unless it is '''thirsty''' [[File:Status-plant-thirsty.png]] {{Info Inline|2=A plant in the garden with {{Project|heat lamps}} has a one in two chance of producing an additional fruit}}
* 1 fruit {{Satiety}} of its kind unless it is '''thirsty''' [[File:Status-plant-thirsty.png]] {{Info Inline|2=A plant in the garden with {{Project|heat lamps}} has a one in two chance of producing an additional fruit}}
The exact order for the change of day is:
# It becomes '''an adult''' when it reaches its maturity age. ''A plant sown in cycle 1 and requiring 8 cycles to mature will be an adult and will produce from the very next day's cycle 1.''
# '''Produced''' if the individual is an adult and in good health.
# It dries '''out''' and can eventually become '''diseased''' . ''So getting sick at this point does not prevent production.''
Even when hidden, plants produce fruit and oxygen if they meet the above conditions.
== Dead ==
A plant can die if it is not watered for 2 days or if a graft fails.
* When a plant dies, it leaves an empty {{Item|Hydropot|16}}
* A plant can also be destroyed by fire and will leave its {{Item|Hydropot|16}}
It is therefore recommended to keep the plants on crew members when fires become frequent.
== Features ==
Only a {{Skill|Botanist}}, {{Skill|Chef}}, or {{Character|Mush}} can see the effects of a fruit.
Botanists can also see the remaining maturation time of plants and receive 2 '''Gardening Points''' {{AP|Garden}} per day.
=== Young [[File:Status-plant-youngling.png]] ===
----<blockquote>''"This plant is young. It will not produce oxygen or fruit until it ripens."''</blockquote>Every new plant starts with the '''Young Plant''' [[File:Status-plant-youngling.png]] status and two attributes:

Latest revision as of 03:10, 15 September 2026

Although rather simple, gardening is essential to the ship's self-sufficiency, helping to maintain oxygen, food, and morale.

  • It is recommended to take care of the plants on cycle 8 because most of the effects are triggered at the change of day
  • The activities are messy, so wearing a Stainproof Apron Apron is recommended

Create a Plant

Icon Dirty: both of these actions are messy.

It is possible to create a new plant using the following actions:

Action Point or Gardening Point Sowing a fruit.

  • An empty Hydropot Hydropot must be present on the shelf
  • The fruit and the Hydropot Hydropot are then converted into the corresponding Young Plant

Action Point or Gardening Point Graft: <fruit> a fruit on an existing plant. This avoids having to wait for the plant to die before retrieving the pot and planting something else in its' place.

  • A piece of fruit must be present in the inventory
  • If successful, the plant and fruit are converted into a Young Plant (age 1) of the fruit used
  • If it fails, the plant dies and the fruit is lost Icon Warning: Grafting will fail if you are dirty , or if the plant is diseased , thirsty , or dried out

The status of the fruit or the fact that it carries a disease does not affect the grafting.

Killing a plant by a failed graft and then sowing can be faster and cheaper than maintaining the space for grafting, in addition to not requiring cleanliness

Production

Each plant produces at the change of day, unless it is a Young Plant , Diseased or Dried Out  :  

  • One unit of oxygen Oxygen, directly added to the reserves.
  • 1 fruit Satiety of its kind unless it is thirsty Icon Info: A plant in the garden with icon heat lamps has a one in two chance of producing an additional fruit

The exact order for the change of day is:

  1. It becomes an adult when it reaches its maturity age. A plant sown in cycle 1 and requiring 8 cycles to mature will be an adult and will produce from the very next day's cycle 1.
  2. Produced if the individual is an adult and in good health.
  3. It dries out and can eventually become diseased . So getting sick at this point does not prevent production.

Even when hidden, plants produce fruit and oxygen if they meet the above conditions.

Dead

A plant can die if it is not watered for 2 days or if a graft fails.

  • When a plant dies, it leaves an empty Hydropot Hydropot
  • A plant can also be destroyed by fire and will leave its Hydropot Hydropot

It is therefore recommended to keep the plants on crew members when fires become frequent.

Features

Only a BotanistBotanist, ChefChef, or Icon Mush can see the effects of a fruit.

Botanists can also see the remaining maturation time of plants and receive 2 Gardening Points Gardening Point per day.

Young


"This plant is young. It will not produce oxygen or fruit until it ripens."

Every new plant starts with the Young Plant status and two attributes: