Shooter: Difference between revisions
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m Standardization of Projects |
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At ease handling all kinds of weapons. | At ease handling all kinds of weapons. | ||
}}{{#vardefine:Effect| | }}{{#vardefine:Effect| | ||
* +2 (Shoot Actions) per day. | * +2 {{AP|Shoot}} (Shoot Actions) per day. | ||
* [[Expeditions|Expedition]]: +1 to your team's strength in combat, '''if you have a firearm'''. | * [[Expeditions|Expedition]]: +1 to your team's strength in combat, '''if you have a firearm'''. | ||
* Increases the chance of critical hits and reduces the chance of critical failure with firearms. | * Increases the chance of critical hits and reduces the chance of critical failure with firearms. | ||
Latest revision as of 12:57, 15 September 2026
| Description: | At ease handling all kinds of weapons.
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| Learned by: | If |
Kept | |
Firing points can be used for firing firearms or for patrolling.
By handling firearms, the shooter achieves more critical hits and fewer critical failures:
- Doubles the weight of critical hits. For example, with the
Old Faithful, the overall chance of critical hits increases from 16.7% to 28.6% if successful - Doubles the weight of non-critical failures. For example, with the
Old Faithful, the overall chance of critical shots drops from 5.1% to 2.6% in case of failure
Projects
The
NERON Projects that benefit from the participation of crew members with this skill are as follows:
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