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{{Tooltip Character | |||
|name=Ian | |||
|fullname=Ian Soulton | |||
|age=42 | |||
|profession=Botanist | |||
|c1=Botanist | |||
|c2=Biologist | |||
|c3=Mycologist | |||
|c4=Green Thumb | |||
|c5=Firefighter | |||
|c6=Frugivore | |||
|commander=16 | |||
|neron=8 | |||
|comms=12 | |||
|triumph=Ian earns 3{{Glory}} for every alien fruit planted (not grafted). | |||
|status=Pacifist | |||
|iconstatus=[[File:Status-pacifist.png]] | |||
|infostatus=Wherever you are, aggressive actions cost an additional 2{{AP}}. | |||
}} | |||
<blockquote>''"A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board."''</blockquote> | |||
== Summary == | |||
Even though it seems compulsory that Ian work in the [[Hydroponic Garden]], he has other qualities that support his important role on the ship. A good Ian will actively help keep his teammates alive, using his {{Status|Pacifist}} nature to deter the {{Character|Mush}}. | |||
{{Biography|Ian Soulton actively participated in Mush research. An authority on the subject, and also on botany, he prepared a study into numerous extra-terrestrial species and created several hundred hybrids using plants from earth. His curiosity for fruit species is particularly evident.|name=Ian}} | |||
== Available Skills == | |||
{| class="wikitable" | |||
|+ | |||
!Skill | |||
!Description | |||
|- | |||
|{{Skill|Botanist}} | |||
|Gain 2 {{AP|Garden}} per day, which can be used to treat [[Plants]]. | |||
* You can see the growth status of plants and read the properties of [[Plants|fruits]]. | |||
* You can [[Gardening|graft]] fruits. | |||
* During [[Expeditions|expeditions]], [[Events|Harvest]] events provides an additional fruit. | |||
|- | |||
|{{Skill|Biologist}} | |||
| | |||
* Grants a '''+4%''' efficiency bonus to all [[Research]] in the [[Laboratory]]. | |||
* Can read the properties of [[Items|drugs]]. | |||
* Is not blocked by [[NERON]]'s research lock. | |||
|- | |||
|{{Skill|Mycologist}} | |||
|When you heal a crewmate, you remove a [[Spores|spore]] from them. If that crewmate is a {{Character|Mush}}, you instead remove a spore from their reserve. | |||
|- | |||
|{{Skill|Green Thumb}} | |||
|Immediately gain 2 extra [[Item|Hydropots]]. Hybridized plants reach maturity faster. | |||
|- | |||
|{{Skill|Firefighter}} | |||
|You have a 100% chance to put out [[fires]] with an {{Item|Extinguisher|16}} (compared to the normal 50%). | |||
You can also attempt to extinguish fires with your hands, with a 10% chance of success. | |||
|- | |||
|{{Skill|Frugivore}} | |||
|Gain 2 extra {{AP}} when you eat [[Plants|alien fruits]], or 1 extra {{AP}} when you eat a {{Item|Banana|16}}. | |||
|} | |||
=== Tips === | |||
* Maintain the ship's garden by tending to your [[Plants|plants]], and by planting new fruits in [[Hydropot|Hydropots]]. Plants must be watered and disease-free on daychange, or else they won't produce fruits or oxygen. {{QuickLink|Gardening}} | |||
** It's best to tend to plants during Cycle 8, as otherwise new diseases might appear between treatment time and daychange. | |||
** Young plants do not need their diseases treated, because they do not produce fruits or oxygen until they reach maturity. However, you must still water them or else they will die. | |||
* You should generally keep your plants either in the [[Hydroponic Garden]] (to benefit from garden-related NERON projects) or the [[Laboratory]] (for easy access to the {{Item|Stainproof Apron|16}}, to avoid getting {{Status|Dirty}}). | |||
* Participate in [[Research]], especially if you've taken {{Skill|Biologist}}. | |||
=== Skill Notes === | |||
* {{Skill|Botanist}} is very helpful for maintaining the [[Garden]]. The {{AP|Garden}} lets you keep pace with the number of plants that need tending, which can easily go up to 8. | |||
** You may want to keep the plants in the [[Garden]] if the [[Heat Lamps]] and [[Hydroponic Incubator]] projects have been completed. | |||
** While unconventional, you could also keep your plants in the [[Dormitory]] so you have easy access to the shower and expeditions. Here, you will also be able to protect your sleeping teammates with {{Status|Pacifist}}. | |||
* {{Skill|Biologist}} is always nice to have. It will help you either support {{Character|Finola}} with [[Research]], or replace her entirely if she is dead or {{Status|Inactive}}. | |||
* {{Skill|Mycologist}} can be helpful in certain contexts, such as when the expedition is hit by a [[Cristalite]] mush trap. However, it becomes redundant with researches like the [[Spore Sucker]] and [[Super Soaper]]. | |||
* {{Skill|Green Thumb}} will give you a total of 7 Hydropots (10 if the Extra Hydropots project is researched)! With that many fruits, the ship will quickly grow self-sufficient on oxygen, and the fruits will be a much-needed source of {{AP}} and {{Morale}}. | |||
* {{Skill|Firefighter}} allows you to save the day (and your garden) if the {{Character|Mush}} have hidden or dismantled the extinguishers. Keep in mind that firefighting can be dangerous, as you risk losing 2 {{HP}} with each attempt. | |||
* {{Skill|Frugivore}} can be a useful bonus if you've kept your garden supplemented with alien fruits. Try not to hog too many fruits, as the rest of the crew will also need the {{AP}} and {{Morale}} they provide. | |||
=== If Mush === | |||
* {{Status|Pacifist}} is both a strength and a weakness. Although it makes it difficult for humans to attack you (and your nearby teammates), it makes it very expensive for ''you'' to directly attack or infect people, too. | |||
** Make sure to check if your mush skills are aggressive before acting, and save up enough {{AP}} to use them. | |||
** With {{Skill|Hard Boiled}}, you can survive numerous hits from the crew, who will already be struggling to hit you due to the {{AP}} cost. Supplement this with {{Skill|Phagocyte}} to make yourself very hard to kill. | |||
** You may want to eventually {{Skill|Transfer}} into a more useful body. Keep in mind that this will cost you 5 {{AP}}: 3 to spike your target and 2 to transfer into them. | |||
* Cooperate with your fellow {{Character|Mush}} to help protect them from attack, or to avoid areas where they'd like to operate. | |||
* Try using {{Skill|Fungal Kitchen}} to slip spores into [[Plants#Banana|bananas]] and deliver them to the crew, infecting them in the process. | |||
{{Navbox Characters}} | |||
{{Language|en|fr=Ian Soulton|es=Ian Soulton}} | |||
Latest revision as of 07:25, 17 April 2026
| |
| Ian Soulton | |
|---|---|
| 42 | Botanist |
| Ian earns 3 | |
| Skills: | |
| Titles order: | |
| #16 | |
| #8 | |
| #12 | |
"A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board."
Summary
Even though it seems compulsory that Ian work in the Hydroponic Garden, he has other qualities that support his important role on the ship. A good Ian will actively help keep his teammates alive, using his
Pacifist nature to deter the
Mush.
| Ian Soulton actively participated in Mush research. An authority on the subject, and also on botany, he prepared a study into numerous extra-terrestrial species and created several hundred hybrids using plants from earth. His curiosity for fruit species is particularly evident. | |
| Read more | |
Available Skills
| Skill | Description |
|---|---|
Gain 2
| |
| |
| When you heal a crewmate, you remove a spore from them. If that crewmate is a | |
| Immediately gain 2 extra Hydropots. Hybridized plants reach maturity faster. | |
| You have a 100% chance to put out fires with an You can also attempt to extinguish fires with your hands, with a 10% chance of success. | |
| Gain 2 extra |
Tips
- Maintain the ship's garden by tending to your plants, and by planting new fruits in Hydropots. Plants must be watered and disease-free on daychange, or else they won't produce fruits or oxygen.
Main article: Gardening.
- It's best to tend to plants during Cycle 8, as otherwise new diseases might appear between treatment time and daychange.
- Young plants do not need their diseases treated, because they do not produce fruits or oxygen until they reach maturity. However, you must still water them or else they will die.
- You should generally keep your plants either in the Hydroponic Garden (to benefit from garden-related NERON projects) or the Laboratory (for easy access to the
Apron, to avoid getting
Dirty). - Participate in Research, especially if you've taken
Biologist.
Skill Notes
Botanist is very helpful for maintaining the Garden. The
lets you keep pace with the number of plants that need tending, which can easily go up to 8.
- You may want to keep the plants in the Garden if the Heat Lamps and Hydroponic Incubator projects have been completed.
- While unconventional, you could also keep your plants in the Dormitory so you have easy access to the shower and expeditions. Here, you will also be able to protect your sleeping teammates with
Pacifist.
Biologist is always nice to have. It will help you either support
Finola with Research, or replace her entirely if she is dead or
Inactive.
Mycologist can be helpful in certain contexts, such as when the expedition is hit by a Cristalite mush trap. However, it becomes redundant with researches like the Spore Sucker and Super Soaper.
Green Thumb will give you a total of 7 Hydropots (10 if the Extra Hydropots project is researched)! With that many fruits, the ship will quickly grow self-sufficient on oxygen, and the fruits will be a much-needed source of
and
.
Firefighter allows you to save the day (and your garden) if the
Mush have hidden or dismantled the extinguishers. Keep in mind that firefighting can be dangerous, as you risk losing 2
with each attempt.
Frugivore can be a useful bonus if you've kept your garden supplemented with alien fruits. Try not to hog too many fruits, as the rest of the crew will also need the
and
they provide.
If Mush
Pacifist is both a strength and a weakness. Although it makes it difficult for humans to attack you (and your nearby teammates), it makes it very expensive for you to directly attack or infect people, too.
- Make sure to check if your mush skills are aggressive before acting, and save up enough
to use them. - With
Hard Boiled, you can survive numerous hits from the crew, who will already be struggling to hit you due to the
cost. Supplement this with
Phagocyte to make yourself very hard to kill. - You may want to eventually
Transfer into a more useful body. Keep in mind that this will cost you 5
: 3 to spike your target and 2 to transfer into them.
- Make sure to check if your mush skills are aggressive before acting, and save up enough
- Cooperate with your fellow
Mush to help protect them from attack, or to avoid areas where they'd like to operate. - Try using
Fungal Kitchen to slip spores into bananas and deliver them to the crew, infecting them in the process.
| |||||
