Solid: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
<onlyinclude>{{#vardefine:Title| | <onlyinclude>{{#vardefine:Title| | ||
Solid | |||
}}{{#vardefine:Description| | }}{{#vardefine:Description| | ||
You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat. | You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat. | ||
Latest revision as of 21:48, 16 May 2026
| Description: | You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.
| ||
|---|---|---|---|
| Learned by: | If |
Kept | |
With Solid, your bare-handed attacks will deal between 1-4
damage (compared to the normal 1-3).
Heavy objects can be carried without the usual
penalty.
Main article: Heavy.
New Actions
allows you to forcibly push a character into a random adjacent room.
| You cannot push characters out when a ceasefire is in effect from a |
| |||||||||||