Myco-Alarm: Difference between revisions
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{{Tooltip Item | |||
|name=myco-alarm | |||
|fullname=Myco-Alarm | |||
|description=Rings when {{Character|Mush}} actions occur in the room. | |||
|attribute=Stackable | |||
|source=5 x Researching {{Research|MycoAlarm}} | |||
|dismantle=3{{AP}} | |||
|dismantled={{Item|Scrap Metal|16}} | |||
|beta=yes | |||
}} | |||
<blockquote>''The Myco goes off when a Mush tries to get in on the action.''</blockquote> | |||
<blockquote>''The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.''</blockquote> | |||
The '''Myco-Alarm''' can help protect the crew from hostile {{Character|Mush}} interference. It creates a public message ('''''“BRIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNGGGGG!!!!”''''') if a Mush uses one of the following actions while in the same room as it:<ref>https://gitlab.com/eternaltwin/mush/mush/-/blob/develop/Api/src/Action/Enum/ActionEnum.php#L235 <code>function isDetectedByMycoAlarm()</code></ref> | |||
* '''Spike''' | |||
* '''Mutate''' | |||
* '''Infectious Cuddles''' (see {{Item|Schrödinger|16}}) | |||
* {{Skill|Fungal Kitchen}} | |||
* {{Skill|Trapper}} | |||
* {{Skill|Transfer}} | |||
* {{Skill|Nightmarish}} | |||
* {{Skill|Bacterophiliac}} | |||
* {{Skill|Radio Pirate}} | |||
It does '''not''' detect extraction of {{Spore}} spores. | |||
The alarm '''must''' be dropped on the room (aka, dropped in a shelf) to work. It will not function if it is in a character's inventory. | |||
{{Navbox Items}} | |||
[[Category:Item|Breakable Item|Instruments]] | |||
{{Language|en|fr=Myco-alarme}} | |||
Revision as of 08:00, 26 April 2026
| ||
| Myco-Alarm | ||
| Rings when | ||
| Attribute | Stackable | |
|---|---|---|
| Source | 5 x Researching | |
| Repair | - | |
| Dismantle | 3 |
|
The Myco goes off when a Mush tries to get in on the action.
The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.
The Myco-Alarm can help protect the crew from hostile
Mush interference. It creates a public message (“BRIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNGGGGG!!!!”) if a Mush uses one of the following actions while in the same room as it:[1]
- Spike
- Mutate
- Infectious Cuddles (see
Schrödinger)
Fungal Kitchen
Trapper
Transfer
Nightmarish
Bacterophiliac
Radio Pirate
It does not detect extraction of
spores.
The alarm must be dropped on the room (aka, dropped in a shelf) to work. It will not function if it is in a character's inventory.
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- ↑ https://gitlab.com/eternaltwin/mush/mush/-/blob/develop/Api/src/Action/Enum/ActionEnum.php#L235
function isDetectedByMycoAlarm()
