Myco-Alarm: Difference between revisions

From eMushpedia
Jump to navigation Jump to search
Apollo105 (talk | contribs)
Removed beta test notif
Apollo105 (talk | contribs)
mNo edit summary
Line 30: Line 30:
{{Navbox Items}}
{{Navbox Items}}
[[Category:Item]]
[[Category:Item]]
[[Category:Breakable Item]]
[[Category:Breakable Items]]
[[Category:Instruments]]
[[Category:Instruments]]


{{Language|en|fr=Myco-alarme}}
{{Language|en|fr=Myco-alarme}}

Revision as of 18:04, 8 May 2026

Myco-Alarm
Rings when Icon Mush actions occur in the room.
Attribute Stackable
Precision {{{weapon_precision}}}% de base
Damages {{{weapon_strength}}} HP
Source 5 x Researching icon MycoAlarm
Repair -
Dismantle 3 Action Point Scrap Metal Scrap Metal
This item is in beta test, and can be removed in later versions of eMush.

The Myco goes off when a Mush tries to get in on the action.

The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.

The Myco-Alarm can help protect the crew from hostile Icon Mush interference. It creates a public message (“BRIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNGGGGG!!!!”) if a Mush uses one of the following actions while in the same room as it:[1]

It does not detect extraction of Spore spores.

The alarm must be dropped on the room (aka, dropped in a shelf) to work. It will not function if it is in a character's inventory.


fr Myco-alarme  •  es <Crear>