Gardening

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Revision as of 03:03, 15 September 2026 by Jandrosa (talk | contribs)
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Although rather simple, gardening is essential to the ship's self-sufficiency, helping to maintain oxygen, food, and morale.

  • It is recommended to take care of the plants on cycle 8 because most of the effects are triggered at the change of day
  • The activities are messy, so wearing a Stainproof Apron Apron is recommended

Create a Plant

Icon Dirty: both of these actions are messy.

It is possible to create a new plant using the following actions:

Action Point or Gardening Point Sowing a fruit.

  • An empty Hydropot Hydropot must be present on the shelf
  • The fruit and the Hydropot Hydropot are then converted into the corresponding Young Plant

Action Point or Gardening Point Graft: <fruit> a fruit on an existing plant. This avoids having to wait for the plant to die before retrieving the pot and planting something else in its' place.

  • A piece of fruit must be present in the inventory
  • If successful, the plant and fruit are converted into a Young Plant (age 1) of the fruit used
  • If it fails, the plant dies and the fruit is lost Icon Warning: Grafting will fail if you are dirty , or if the plant is diseased , thirsty , or dried out

The status of the fruit or the fact that it carries a disease does not affect the grafting.

Killing a plant by a failed graft and then sowing can be faster and cheaper than maintaining the space for grafting, in addition to not requiring cleanliness

Production

Each plant produces at the change of day, unless it is a Young Plant , Diseased or Dried Out  :  

  • One unit of oxygen Oxygen, directly added to the reserves.
  • 1 fruit Satiety of its kind unless it is thirsty Icon Info: A plant in the garden with icon heat lamps has a one in two chance of producing an additional fruit