"The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know."
Summary
Don't be fooled - Stephen is no ordinary chef. Not only does his skillset make him an excellent fighter, but his unique
Apprentice ability lets him copy any other skill present on the ship, once per game. His incredible versatility lets him intervene wherever he is needed most.

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| Stephen was a bellboy on an interplanetary train, then a slave in a Mexican cobalt mine, a senator in the Chili Con Latte coalition, a space mercenary, a private federal tax collector, money launderer, kidnapper of young girls, Boxylium miner, SDF military chef, and condemned to death. His trip takes him to Xyloph-17 where he is accidentally cryogenized, and shipped aboard the Daedalus.
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| Read more
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Available Skills
| Skill
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Description
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Kept if Mush?
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Chef
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Gain 4 per day that can be used to cook rations or use the Superfreezer|16 on food. Can read the properties of alien fruits, and can see the status of food spoilage.
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Yes
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Solid
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- The maximum damage of your unarmed attacks increases by one point.
- You can kick out a teammate for 2
(1 if Inactive).
- No penalties for carrying heavy objects.
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Yes
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Opportunist
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Gain 5 when you get a title for the first time.
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❌ No!
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Shooter
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Gain 2 per day, usable with any firearm (including turrets and fighter ships). Increases your chances of landing critical hits and reduces your chances of critical failures.
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Yes
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Apprentice
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Once per game, for 1 , you can permanently learn a Skill possessed by a crewmate in your room.
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Yes
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Creative
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When you fail an action, you have a 50% chance of recovering 1 .
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Yes
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Tips
- As a generalist, you may be asked to help out in various places around the ship. Listen to the rest of the crew and go where you're needed.
- Participate in research and projects. Even without the necessary skills, your relays will be greatly appreciated.
- Thanks to
Solid and
Shooter, you're well-prepared for a fight against the
Mush. Keep an eye out, and be ready to defend yourself if need be!
- Be mindful of when you use
Apprentice. The ability to copy any other skill in play can be very powerful, but it's also permanent; don't waste it on something that isn't needed.
Skill Notes
Chef allows you to easily freeze any
Alien Steak brought back from expeditions, making them unperishable. However, a Chef
Mage Book is guaranteed to drop from the Xylophs. The ship doesn't really need two chefs, especially since most people prefer to cook their own rations (to avoid
Fungal Kitchen). Thus, you might want to skip this skill.
Solid makes you stronger, but it's not the best choice for killing crewmates; you'll be outperformed by a
Wrestler or by anyone with a
Knife. Still, it's better than your bare hands, and it can be useful for shoving people out of rooms if need be (such as a clingy
Ian).
Opportunist should be avoided because of its situational and very limited bonus. It's also lost if you become a
Mush!
Shooter is useful both during and beyond the Mush hunt. It's especially good if you decide to Apprentice
Pilot, which will allow you to help
Roland take down Hunters!
Apprentice enables some of the most interesting combos in the game. You could become a
Pilot, and help take out Hunters; a
Technician, to fix things around the ship; a
Shrink, to become a second
Janice; a
Torturer, to help search for Mush; or a
Tracker, in case
Eleesha can't or won't print
THE List. It is highly valued by crews because it lets you take the skill of a suspected
Mush before they die, so you can replace them.
Creative is generally helpful in combat (either against Hunters or your own comrades).
If Mush
- Your versatility gives you a good alibi for being in various parts of the ship, which can help justify your missing
. Volunteer for activities like loading fuel so you have good reasons to be
Dirty.
- You have a good selection of aggressive skills. Choose them wisely!
- Use your
Apprentice to benefit your team. Combat-oriented skills could help you kill the humans faster;
Technician could help you dismantle important items, or have better reasons to be dirty;
Pilot could enable you to fly away with critical objects; et cetera.