Human Skills: Difference between revisions
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* Communicate with your team on what skills would be most helpful for your situation. Just remember they might not be your allies... | * Communicate with your team on what skills would be most helpful for your situation. Just remember they might not be your allies... | ||
{{TODO| {{Skill|Maintenance Crew}}, {{Skill|Lethargy}} and {{Skill|Tracker}} need to be filled}} | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
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{{Table Skill|Devotion|Full}} | {{Table Skill|Devotion|Full}} | ||
{{Table Skill|Diplomat|Full}} | {{Table Skill|Diplomat|Full}} | ||
{{Table Skill|Expert| | {{Table Skill|Expert|Full}} | ||
{{Table Skill|Firefighter|Full}} | {{Table Skill|Firefighter|Full}} | ||
{{Table Skill|Frugivore|Full}} | {{Table Skill|Frugivore|Full}} | ||
{{Table Skill|Genius|}} | {{Table Skill|Genius|Full}} | ||
{{Table Skill|Green Thumb|Full}} | {{Table Skill|Green Thumb|Full}} | ||
{{Table Skill|Gunner|Full}} | {{Table Skill|Gunner|Full}} | ||
| Line 44: | Line 45: | ||
{{Table Skill|Maintenance Crew|Full}} | {{Table Skill|Maintenance Crew|Full}} | ||
{{Table Skill|Medic|Full}} | {{Table Skill|Medic|Full}} | ||
{{Table Skill| | {{Table Skill|OCD|Full}} | ||
{{Table Skill|Motivator|Full}} | {{Table Skill|Motivator|Full}} | ||
{{Table Skill|Mycologist|Full}} | {{Table Skill|Mycologist|Full}} | ||
| Line 74: | Line 75: | ||
{{Table Skill|The Optimist|Full}} | {{Table Skill|The Optimist|Full}} | ||
{{Table Skill|Torturer|Full}} | {{Table Skill|Torturer|Full}} | ||
{{Table Skill|Tracker|Full}} | <!-- {{Table Skill|Tracker|Full}} Remove this "-" and "<>" when the skill get filled, please! --> | ||
{{Table Skill|U-Turn|Full}} | {{Table Skill|U-Turn|Full}} | ||
{{Table Skill|Victimizer|Full}} | {{Table Skill|Victimizer|Full}} | ||
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[[Category: Human Skills]] | [[Category: Human Skills]] | ||
{{Language|en|fr=Compétences | {{Language|en|fr=Compétences humaines|es=Habilidades Humanas}} | ||
Latest revision as of 19:01, 13 September 2026
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Tips for Beginners:
- Read the skill descriptions carefully before you choose them.
- You do not need to select your skills immediately! An empty skill can be left empty and chosen when you need it!
- Communicate with your team on what skills would be most helpful for your situation. Just remember they might not be your allies...
TODO:
Maintenance Crew,
Lethargy and
Tracker need to be filled
| Skill | Description | Available For: | If |
|---|---|---|---|
Ah yesh they knew how to make real perfumesh in Fraigonard'sh boutiquesh in Nineteen Shixty Shixsh...
|
No Effect | ||
By attentively watching what their mentor does, the apprentice can quicky pick up the same knowledge and actions.
|
Kept | ||
Skilled in scanning for planets in range or to determine their composition.
|
Kept | ||
Highly skilled in laboratory research.
|
Kept | ||
| You've never failed an escort mission. Must be what they call having crazy eyes... | Kept | ||
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.
|
Kept | ||
The Caffeine Junkie is twice as effective as their colleagues when they have access to the coffee machine.
|
No Effect | ||
| In space, anything can and does happen. Knowing how to keep calm is extremely useful. | Lost | ||
Formidable when it comes to knocking meals together. They also have an impressive awareness of what you should eat.
|
Kept | ||
| Discreet and loyal, you share everyone's pain and as such have the sympathy of the whole crew... | Kept | ||
Sometimes you need to think outside the box.
|
Kept | ||
Can contribute for free to NERON projects twice per day.
|
Kept | ||
The unconcerned crewmember is cold, hard, and unfeeling. They are unaffected by deaths of teammates.
|
No Effect | ||
Once they begin their task, nothing can distract the determined crewm
|
Kept | ||
| In the heat of the action, we can count on you. | Kept | ||
A good diplomat knows how to communicate effectively with extra-terrestrials.
|
Kept | ||
Your skills are impressive, but your disregard for your own safety is equally so!
|
Kept | ||
The Firefighter has great experience which means they will always succeed when using the extinguisher... and they can also make it without an extinguisher!
|
Kept | ||
You terrorize fruits, you adore them, they are your drug. When you make eye contact with a fruit, it over-ripens before you...
|
No Effect | ||
When divinely unlighted by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.
|
Kept | ||
Plants grow naturally in your presence, you only require speaking to them with a languishing gaze for them to bear beautiful fruit.
|
Kept | ||
At least someone will show them how it's done.
|
Kept | ||
By being brutal, you became a clean radical. Don't touch me you dirty!
|
Lost | ||
| A service weapon and enough training not to accidentally shoot yourself in the foot, you are a shining example of what the rich and powerful may call "canon fodder". | Kept | ||
The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.
|
Kept | ||
| A charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches. | Kept | ||
| A charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches. | Kept | ||
| You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates. | Kept | ||
| You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates. | Kept | ||
The Medic has medical training, allowing them to provide fast and precise treatment. They are also qualified to perform surgery.
|
Kept | ||
Your work is clean, very clean, getting cleaner, ever cleaner. You are genuinely obsessed by cleanliness, but this has its advantages.
|
Kept | ||
Blah blah blah... Please!
|
Kept | ||
| The Mycologist can treat fungal infections at the Infirmary or with the help of a |
Lost | ||
When you are present in the ship, NERON is calm, his routines run without errors and his performance is greatly improved.
|
Kept | ||
Always ready to help.
|
Kept | ||
Your observational skills are unparalleled. Nothing escapes you, neither sleight of hand nor easy hiding places.
|
Kept | ||
| The social climber waits for the first opportunity to rise in the ship's hierarchy; no opportunity escapes him. | Lost | ||
| It is when everything is going wrong that you reveal your full potential: Screaming very loudly and running around in all directions. | Kept | ||
The paranoid crewmember always believes their crewmates to be potentially dangerous, they always watch their back using cameras.
|
Kept | ||
An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive.
|
Kept | ||
| The physicist is a high flier in the field of physics research. Their understanding of quantum mechanics and even the essence of the strings that make up our universe is their major talent. They also have the advantage when repairing PILGRED.
Action) per day.
|
Kept | ||
| They are either with you or against you! | Kept | ||
Knowledge is in motion; the state no longer exists.
|
Kept | ||
| You have some knowledge... It can always be useful.
You are considered a Botanist , Diplomat , and Biologist, but you do not have access to their actions and resources:
|
Kept | ||
| Your intuition never fails you; you can review a teammate's recent activities in the form of luminous flashbacks. It's convenient, but it gives you a headache. | Kept | ||
The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe.
|
Kept | ||
Your links with the anti-Mush resistance allow you to understand and decode rogue signals far faster than any other radio expert.
|
Kept | ||
The robotics expert can create and operate drones in any way they see fit.
|
Kept | ||
Waste not, want not. Particularly when the ship is breaking down...
|
Kept | ||
| Some exceptionally resilient people can endure the unbearable, but there is a high price. | No Effect | ||
At ease handling all kinds of weapons.
|
Kept | ||
The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illnesses.
|
Kept | ||
You are naturally fearful and know how to withdraw in order to escape all attempts at physical contact.
|
Kept | ||
You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.
|
Kept | ||
The Sprinter always puts their best foot forward! They get additional Movement Points.
|
Kept | ||
To a certain degree of megalomania, you could call it talent. You're an expert in space battles, but everyone else thinks you're crazy.
|
Kept | ||
The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.
|
Kept | ||
Qualified to repair materials, equipment and the hull of the Daedalus.
|
Kept | ||
The pilot is an expert in maneuvering the Icarus, Pasiphae and Patrol craft. Their aerial mastery is impressive.
|
No Effect | ||
| The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... "You WILL talk." | Kept | ||
| We need to be able to correct our course.
Allows you to see what the next sector will be during an expedition: |
Kept | ||
Some well-intentioned remarks can have unexpected repercussions.
|
Kept | ||
The wrestler's German suplexes make the vertebrae of all his opponents tremble.
|
Kept |