Alien Fruits
Alien Fruits
Alien fruits are all fruits that are not
Bananas. There are currently 13 alien fruits(see List of plants and fruits
), including a special one (
Bumpjunkin) related to an event.
Consuming an alien fruit allows you to gain
action points,
morale,
satiety, and can potentially cause/cure Psychic Diseases or Disorders.
Furthermore, interacting with Fruit Aliens can lead to glory
in certain cases:
- Each sown plant brings
Ian a Naturalist glory
. Grafts don't count - Each living plant gives the glory
of Biodiversity upon arrival to Eden.
TODO: Each individual plant or all plants combined?
Harvest
It is possible to harvest between 1 and 3 fruits during Expeditions in the Harvesting Event in the Orchards , Forest , Swamp , and High Temperature sectors (seeSections ). Each expedition member with the
Botanist skill allows you to collect one additional alien fruit per harvest.
Just as with
Bananas, it is possible to use an Alien Fruit to create a new plant using the actions Or
- Once mature, it will produce one Alien Fruit of the same type every day
Main article: Gardening.
Features
Only
Botanists,
Chefs or
Mush can see the effects of Alien Fruits.
Each Alien Fruit can have the following characteristics:
- Give between 1 and 3
. - Give a value between 0 and 1
. - It can have between 0 and 4 effects. Each effect can:
A character with the
Frugivore skill who consumes an Alien Fruit gains a +2 bonus
.
The characteristics of an Alien Fruit are determined for each fruit during the ship's creation. For example, in a given game, a
Caleboot will always be able to:
The ripening time of the fruit is also variable, with seven different durations possible. The only way to know the ripening time of a plant is to plant it; the fruit alone does not provide this information.
In all cases, alien fruits provide 1 point of satiety
upon consumption.
Probabilities
The above characteristics are determined using the following probabilities:
Probability of
Maturation Time
| Cycles | Probability |
|---|---|
| 2 cycles | 9.59 % |
| 4 cycles | 9.59 % |
| 8 cycles | 32.88 % |
| 12 cycles | 19.18 % |
| 16 cycles | 9.59 % |
| 24 cycles | 9.59 % |
| 48 cycles | 9.59 % |
Probability of the
number of effects
| Effects | Probability |
|---|---|
| 0 effect | 35 % |
| 1 effect | 40 % |
| 2 effects | 15 % |
| 3 effects | 9 % |
| 4 effects | 1 % |
Probability of each type of effect
| Type | Probability |
|---|---|
| Cures an ailment ( |
50 % |
| Causes harm ( |
50 % |
Whether a fruit cures or causes harm (
Diseases /
Disorders) is chosen with the following probabilities:
| Disease or Disorder | Weight | Probability |
|---|---|---|
| Flu, Gastroenteritis, Migraine, Tapeworm | 8 | |
| Crabism, Black Bite, Common Cold, Extreme Tinnitus, Food Poisoning, Fungal Infection, Verdigris, Rubella, Sinus Storm, Space Rabies, Vitamin Deficiency | 4 | |
| Acid reflux, Skin rash, Agoraphobia, Chronic migraine, Dizziness, Depression, Psychotic episodes | 2 | |
| Cat allergy, Mushroom allergy, Septicemia, Mild nausea, Smallpox, Syphilis, Ailurophobia, Coprolalia, Spleen, Weapon phobia, Chronic vertigo, Paranoia | 1 |
In the event that the fruit causes problems, the probability that the effect will be applied upon consumption of the fruit is as follows:
| % | Probability |
|---|---|