Alien Fruits

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Alien Fruits

Alien fruits are all fruits that are not Banana Bananas. There are currently 13 alien fruits(see List of plants and fruits), including a special one (Bumpjunkin Bumpjunkin) related to an event.  

Consuming an alien fruit allows you to gain Action Pointaction points, Moralemorale, Satietysatiety, and can potentially cause/cure Psychic Diseases or Disorders.  

Furthermore, interacting with Fruit Aliens can lead to gloryGlory in certain cases:

  • Each sown plant brings Icon Ian a Naturalist gloryGlory. Grafts don't count
  • Each living plant gives the gloryGlory of Biodiversity upon arrival to Eden.Icon TODO: Each individual plant or all plants combined?

Harvest

It is possible to harvest between 1 and 3 fruits during Expeditions in the Harvesting Event in the Orchards , Forest , Swamp , and High Temperature sectors (seeSections ). Each expedition member with theBotanistBotanist skill allows you to collect one additional alien fruit per harvest.      

Just as with Banana Bananas, it is possible to use an Alien Fruit to create a new plant using the actions 2 Action Point or Gardening Point SowingOr 2 Action Point or Gardening Point Graft

  • Once mature, it will produce one Alien Fruit of the same type every day

More info Main article: Gardening.

Features

Only BotanistBotanists, ChefChefs or Icon Mush can see the effects of Alien Fruits.

Each Alien Fruit can have the following characteristics:

  • Give between 1 and 3 Action Point.
  • Give a value between 0 and 1 Morale.
  • It can have between 0 and 4 effects. Each effect can:
    • Give 1 Action Point
    • Cure a Mental Illness or Disorder
    • Cause an illness or mental disorder

A character with theFrugivoreFrugivore skill who consumes an Alien Fruit gains a +2 bonus Action Point.

The characteristics of an Alien Fruit are determined for each fruit during the ship's creation. For example, in a given game, a Caleboot Caleboot will always be able to:

  • Give 2 Action Point
  • Give 1 Morale
  • Have a 30% chance of causing the flu
  • Have a 55% chance of curing depression

The ripening time of the fruit is also variable, with seven different durations possible. The only way to know the ripening time of a plant is to plant it; the fruit alone does not provide this information.

In all cases, alien fruits provide 1 point of satiety Satiety upon consumption.

Probabilities

The above characteristics are determined using the following probabilities:

Probability of

Maturation Time

Cycles Probability
2 cycles 9.59 %
4 cycles 9.59 %
8 cycles 32.88 %
12 cycles 19.18 %
16 cycles 9.59 %
24 cycles 9.59 %
48 cycles 9.59 %

Probability of

gainingAction Point

AP Probability
+1 Action Point 90 %
+2 Action Point 9 %
+3 Action Point 1 %

Probability of

gainingMorale

Moral Probability
+1 Morale 70 %
0 Morale 30 %
— —

Probability of the

number of effects

Effects Probability
0 effect 35 %
1 effect 40 %
2 effects 15 %
3 effects 9 %
4 effects 1 %


Probability of each type of effect

Type Probability
Cures an ailment ( Diseases / Disorders) 50 %
Causes harm ( Diseases / Disorders) 50 %

Whether a fruit cures or causes harm ( Diseases / Disorders) is chosen with the following probabilities:

Disease or Disorder Weight Probability
Flu, Gastroenteritis, Migraine, Tapeworm 8
Crabism, Black Bite, Common Cold, Extreme Tinnitus, Food Poisoning, Fungal Infection, Verdigris, Rubella, Sinus Storm, Space Rabies, Vitamin Deficiency 4
Acid reflux, Skin rash, Agoraphobia, Chronic migraine, Dizziness, Depression, Psychotic episodes 2
Cat allergy, Mushroom allergy, Septicemia, Mild nausea, Smallpox, Syphilis, Ailurophobia, Coprolalia, Spleen, Weapon phobia, Chronic vertigo, Paranoia 1

In the event that the fruit causes problems, the probability that the effect will be applied upon consumption of the fruit is as follows:

% Probability
Icon TODO: To be completed!