Diplomat: Difference between revisions
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}}</onlyinclude>{{Tooltip Skill|{{PAGENAME}}}} | }}</onlyinclude>{{Tooltip Skill|{{PAGENAME}}}} | ||
A '''diplomat''' on an [[Expedition|expedition]] will prevent '''combat''' in the following zones: | A '''diplomat''' on an [[Expedition|expedition]] will prevent '''combat''' in the following zones: | ||
* {{Zone| | * {{Zone|Shipwreck|16}} | ||
* {{Zone|Ruins|16}} | * {{Zone|Ruins|16}} | ||
* {{Zone|Intelligent Life|16}} | * {{Zone|Intelligent Life|16}} | ||
Latest revision as of 21:00, 21 April 2026
| Description: | A good diplomat knows how to communicate effectively with extra-terrestrials.
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| Learned by: | If |
Kept | |
A diplomat on an expedition will prevent combat in the following zones:
(public) stops all aggressive actions for 3 cycles as long as you remain in the room.
- It does not end if the person who declared it loses the skill, is vaccinated, or dies.
- Its effect is restricted to the Diplomat's room; it will end immediately if they leave the room.
- It is single-use per character per game: a
Transfer will not give the new player the opportunity to reuse the ceasefire, even if they acquire the skill. - It applies during an expedition only if the Diplomat is part of the expedition team. If a diplomat is lost, the skill no longer applies to the expedition until they are found!
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