Lost
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Lost
|
Maximum per planet | Weight at creation[3] | Weight at analysis[4] | Weight at exploration[5] | |
|---|---|---|---|---|---|
| Presence of other Daedalus crewmates detected. | N/A | N/A | N/A | 8 | |
| Possible events | Base weight | Base probability | Canceled by |
Negative for |
Other Effects |
| Reunited You have found traces of human footsteps!!! When you follow them, you find [Character]. A crashing disappointment... / As you're getting ready to leave the zone, you hear cries behind you. It's coming from [Character] who has been running behind you screaming for over an hour. Their clothes are all ripped! |
7 | 70% | no | no | no |
| Wander In spite of tireless searching, you have found no trace of [Character]. However, they've got to be somewhere around here! |
2 | 20% | no | no | Canceled by |
| Dead You have found [Character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... |
1 | 10% | no | yes | Canceled by |
| ||||||||
- ↑ eMush v0.15 https://gitlab.com/eternaltwin/mush/mush/-/commit/f8326ae7a6957049259e4c16cf1f57a3004aca6e
- ↑ eMush v0.15 https://gitlab.com/eternaltwin/mush/mush/-/commit/f8326ae7a6957049259e4c16cf1f57a3004aca6e
- ↑ Chance to be generated on a new planet. Calculated as weight / total weights of sectors that have not reached their maximum quantity.
- ↑ Chance to be analyzed when present on a planet. Calculated as weight / total weights of unanalyzed sectors.
- ↑ Chance to be visited when present on a planet. Calculated as weight / total weights of unvisited sectors.
